DARK
4Necroworld Banshee
Archetype:
Field Searcher
ATK:
1800
DEF:
200
View:
6290
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
Necroworld Banshee — Power Evaluation
Final Score: 68 ± 5 · Confidence: Medium
- Intrinsic: 66 · Deck: 67 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Utility, Material body
Why it scores here
Necroworld Banshee scores as a highly accessible field searcher that reliably delivers Zombie World to decks that need it. Its 1800 ATK Level 4 Zombie body is clean and splashable (searchable by Uni-Zombie, runs efficiently at 1–2 copies), but the card's power is fundamentally tied to Zombie World setup rather than independent board-building. The passive field protection is utility-value, and the quick effect converts cleanly into enabling Zombie synergies (Doomking, Vampires, multi-archetype plays) across 67 distinct decks. The card lacks opponent interaction and generates no advantage on its own, limiting it to a solid mid-tier score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 82 | Quick Effect activatable from field or GY; appears in 400 decks across 67 archetypes at 75–100% inclusion rates, with 99.5% co-run rate alongside Zombie World and 60.5% co-deck rate with searcher Uni-Zombie. (verified) |
| Combo & Conversion | 55 | Banish-and-activate effect enables Zombie World setup but does not build boards independently; appears in 5 high-power combos (avg 100 power index) with zero starter/payoff/material role tags, indicating field-support role only. (observed) |
| Resource Economy | 50 | Banishing the card to activate a field spell is roughly neutral card economy; no direct hand refuel or advantage generation, though the field spell itself unlocks valued synergies with Doomking and Vampire payoffs. (inferred) |
| Effect & Interaction | 30 | Passive protection of Zombie World defends the field but provides no hard disruption, negation, or opponent control; listed only in Staple sections across 6 guides, never in interaction or disruption roles. (verified) |
| Material Utility | 65 | Level 4 Zombie with 1800 ATK and 200 DEF; clean Synchro/XYZ material and searchable by Uni-Zombie (60.5% co-deck), providing consistent body value even when effect is negated or the field spell is already active. (verified) |
| Resilience & Flexibility | 68 | Quick Effect accessible from field or GY across multiple turns; card survives board wipes via GY activation and appears at 75–100% inclusion across 7 archetypes, indicating multi-turn and multi-home resilience. (observed) |
| Deck-Building Efficiency | 80 | No garnet text; searchable Level 4 Zombie efficient to run at 1–2 copies (96% of decks follow this distribution); splashable across Zombie, control, and field-focused strategies with zero brick risk. (verified) |
Calculation
Weight profile: 0.7×Searcher/Tutor + 0.3×Utility. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Highly accessible field spell searcher; live in opening hand and searchable by Uni-Zombie (60.5% co-deck rate).
- Protects Zombie World from destruction and targeting, enabling multi-turn value in field-centric decks.
- Splashable across 67 distinct archetypes at 75–100% inclusion rates, especially in Zombie, Vampire, Eldlich, and Mayakashi homes.
- Level 4 Zombie body with 1800 ATK; clean material for Synchro/XYZ and redundantly searchable.
- Quick Effect from field or GY enables repeated activation over multiple turns and recovery from board wipes.
Weaknesses
- Provides no direct opponent interaction or disruption; purely a utility and setup piece.
- Does not generate board advantage on its own; power is entirely dependent on Zombie World and subsequent synergies.
- Combo centrality is low: 5 appearances in recorded boards show zero starter/payoff tags, indicating support-only role.
- Banishing as a cost can be awkward in decks with heavy GY-banish synergies or limited GY access.
- Once-per-turn effect limits repeated activation within a single turn, though multi-turn recovery is solid.
Counters / choke points
- Ash Blossom & Joyous Spring negates the search activation.
- Deck Lockdown prevents search from Deck.
- Effect Veiler or Ghost Belle negates the quick effect.
- Graveyard hate (Macro Cosmos, D.D. Crow) removes it before GY activation.
- Zombie World already in play renders the card's primary effect redundant.
Best use
Field spell searcher and Zombie World protector; enables Zombie synergies and multi-archetype setups.. Decks: Eldlich (75–100% inclusion, 1 copy typical), Vampires (100% inclusion, 2 copies typical), Vendread (100% inclusion, 2 copies typical), Mayakashi / Mayakashi Shiranui (100% inclusion, 1 copy typical), Any Zombie World-focused toolbox.
Evidence & gaps
- Verified: Card text: Quick Effect from field or GY; banish to activate Zombie World from hand or Deck; once per turn.; All 400 sampled decks run it in main deck; zero side-deck appearances.; 99.5% co-run with Zombie World (dominant top partner).; 100% inclusion in Vendread, Mayakashi, Virtual World, Mayakashi Shiranui, Vampires.; 75% inclusion in Skull Servant and Eldlich archetypes.; Level 4 Zombie; 1800 ATK / 200 DEF; searchable by Uni-Zombie (60.5% co-deck).; Legal in TCG, OCG, MasterDuel, DuelLinks.; Appears in 5 recorded high-power combos (avg power index 100).
- Observed: 67 distinct archetypes include this card, indicating broad splashability into Zombie and field-focused strategies.; Average 1.3 copies per deck; 73% run 1 copy, 23% run 2 copies, 3.5% run 3 copies.; Listed in Staple sections of 6 guides (human confirmation of utility role).; Zero role tags in combo evidence despite 100% appearance rate suggests field-setup or support-only role.; High co-deck rates with Doomking (88%), Vampire Sucker (62.5%) confirm Zombie synergy centrality.
- Inferred: Primary role is Searcher/Tutor based on quick-effect text and consistent deck integration as a setup piece.; Protects Zombie World as secondary utility, preventing disruption-heavy openings.; Enables Zombie synergies (Doomking, Vampire Sucker) by reliably establishing the field spell.; Material utility as Level 4 Zombie aligns with Synchro-heavy (Mayakashi) and XYZ-focused (Virtual World) homes.; Once-per-turn activation is not a severe lock given GY recovery and multi-turn play pattern.
- Data gaps: No banlist token provided; assumed unlimited (3 copies legal). Combo role tagging incomplete: 5 appearances show zero roles across starter/searched/material/payoff/end-board categories, obscuring true combo centrality. No top-card rankings or tournament metagame context; card's true meta standing unknown. No rulings data on edge cases (e.g., interaction with cards that 'negate' field spell effects, or interaction with GY-banish restrictions). No power-index breakdown for individual combos; only aggregate average (100) provided.






